

 LIGHT
LIGHT 4
                            4Altergeist Marionetter
- ATK: 
- 1600 
- DEF: 
- 1700 
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.


 EARTH
EARTH 3
                            3Amores of Prophecy
- ATK: 
- 600 
- DEF: 
- 2000 
Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.


 DARK
DARK 3
                            3Basilius, Familiar of the Evil Eye
- ATK: 
- 400 
- DEF: 
- 2000 
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


 WIND
WIND 4
                            4Battlewasp - Arbalest the Rapidfire
- ATK: 
- 1800 
- DEF: 
- 800 
When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


 WIND
WIND 1
                            1Battlewasp - Pin the Bullseye
- ATK: 
- 200 
- DEF: 
- 300 
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


 WIND
WIND 3
                            3Battlewasp - Twinbow the Attacker
- ATK: 
- 1000 
- DEF: 
- 500 
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


 DARK
DARK 3
                            3Catoblepas, Familiar of the Evil Eye
- ATK: 
- 600 
- DEF: 
- 1900 
You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


 WIND
WIND 7
                            7Destruction Cyclone
- ATK: 
- 2000 
- DEF: 
- 1500 
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.


 LIGHT
LIGHT 5
                            5Disenchanter
- ATK: 
- 2000 
- DEF: 
- 2300 
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.


 WATER
WATER 6
                            6Fairy King Truesdale
- ATK: 
- 2200 
- DEF: 
- 1500 
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.


 WIND
WIND 3
                            3Ghost Fairy Elfobia
- ATK: 
- 900 
- DEF: 
- 500 
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.


 LIGHT
LIGHT 7
                            7High Priestess of Prophecy
- ATK: 
- 2500 
- DEF: 
- 2100 
You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.


 FIRE
FIRE 4
                            4Inari Fire
- ATK: 
- 1500 
- DEF: 
- 200 
You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.


 EARTH
EARTH 2
                            2Ipiria
- ATK: 
- 500 
- DEF: 
- 500 
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


 EARTH
EARTH 3
                            3Justice of Prophecy
- ATK: 
- 1600 
- DEF: 
- 800 
During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.


 DARK
DARK 4
                            4Medusa, Watcher of the Evil Eye
- ATK: 
- 1400 
- DEF: 
- 1600 
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.


 FIRE
FIRE 1
                            1Megistric Maginician
- ATK: 
- 0 
- DEF: 
- 2000 
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.


 EARTH
EARTH 4
                            4Nefarious Archfiend Eater of Nefariousness
- ATK: 
- 1500 
- DEF: 
- 200 
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.


 LIGHT
LIGHT 2
                            2Pixie Knight
- ATK: 
- 1300 
- DEF: 
- 200 
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.


 DARK
DARK 3
                            3Possessed Dark Soul
- ATK: 
- 1200 
- DEF: 
- 800 
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.


 DARK
DARK 2
                            2Predaplant Chlamydosundew
- ATK: 
- 600 
- DEF: 
- 200 
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.


 DARK
DARK 1
                            1Predaplant Cordyceps
- ATK: 
- 0 
- DEF: 
- 0 
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.


 DARK
DARK 8
                            8Predaplant Heliamphorhynchus
- ATK: 
- 1200 
- DEF: 
- 2400 
If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn.


 DARK
DARK 4
                            4Predaplant Moray Nepenthes
- ATK: 
- 1600 
- DEF: 
- 1000 
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.


 DARK
DARK 4
                            4Predaplant Spinodionaea
- ATK: 
- 1800 
- DEF: 
- 0 
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea".


 DARK
DARK 2
                            2Predaplant Squid Drosera
- ATK: 
- 800 
- DEF: 
- 400 
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.


 WIND
WIND 5
                            5Primitive Butterfly
- ATK: 
- 1200 
- DEF: 
- 900 
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1.


 WIND
WIND 4
                            4Speedroid Double Yoyo
- ATK: 
- 1400 
- DEF: 
- 1400 
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.


 WIND
WIND 4
                            4Speedroid Horse Stilts
- ATK: 
- 1100 
- DEF: 
- 1100 
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.


 WIND
WIND 3
                            3Speedroid Ohajikid
- ATK: 
- 1000 
- DEF: 
- 200 
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.


 WIND
WIND 4
                            4Speedroid Pachingo-Kart
- ATK: 
- 1800 
- DEF: 
- 1000 
Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.


 WIND
WIND 4
                            4Speedroid Razorang
- ATK: 
- 2000 
- DEF: 
- 0 
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.


 WIND
WIND 5
                            5Speedroid Rubberband Plane
- ATK: 
- 1800 
- DEF: 
- 0 
If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.


 WATER
WATER 1
                            1Stoic of Prophecy
- ATK: 
- 300 
- DEF: 
- 200 
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.


 DARK
DARK 8
                            8Wheel of Prophecy
- ATK: 
- 2700 
- DEF: 
- 1700 
When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.


 LIGHT
LIGHT 8
                            8Witchcrafter Madame Verre
- ATK: 
- 1000 
- DEF: 
- 2800 
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


 WATER
WATER 3
                            3Witchcrafter Pittore
- ATK: 
- 1000 
- DEF: 
- 1500 
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.


 FIRE
FIRE 4
                            4Witchcrafter Schmietta
- ATK: 
- 1800 
- DEF: 
- 600 
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


 LIGHT
LIGHT 9
                            9World of Prophecy
- ATK: 
- 2900 
- DEF: 
- 2400 
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.


 DARK
DARK 7
                            7Dark Magician Girl the Dragon Knight
- ATK: 
- 2600 
- DEF: 
- 1700 
"Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


 DARK
DARK 7
                            7Predaplant Chimerafflesia
- ATK: 
- 2500 
- DEF: 
- 2000 
1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.




 EARTH
EARTH 6
                            6B. Dragon Jungle King
- ATK: 
- 2100 
- DEF: 
- 1800 
''A jet-black dragon found in the deepest jungles who normally devours trees.''


 WIND
WIND 5
                            5Cyber-Tech Alligator
- ATK: 
- 2500 
- DEF: 
- 1600 
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.


 EARTH
EARTH 3
                            3Living Vase
- ATK: 
- 900 
- DEF: 
- 1100 
''A living vase that bites enemies and blinds them with a blast of pollen from its flower.''


 EARTH
EARTH 2
                            2Pot the Trick
- ATK: 
- 400 
- DEF: 
- 400 
''A not-so-powerful servant, he is an errand boy of a master sorcerer.''


 EARTH
EARTH 5
                            5Trent
- ATK: 
- 1500 
- DEF: 
- 1800 
A guardian of the woods, this massive tree is believed to be immortal.


 DARK
DARK 2
                            2Wretched Ghost of the Attic
- ATK: 
- 550 
- DEF: 
- 400 
A harmless monster found lurking in just about any attic.


 DARK
DARK 6
                            6Altergeist Dragvirion
- ATK: 
- 2200 
- DEF: 
- 1200 
1 Tuner + 1+ non-Tuner monsters When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn.


 WIND
WIND 6
                            6Battlewasp - Halberd the Charge
- ATK: 
- 2500 
- DEF: 
- 800 
1 Insect Tuner + 1+ non-Tuner monsters Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.


 WIND
WIND 8
                            8Battlewasp - Hama the Conquering Bow
- ATK: 
- 2800 
- DEF: 
- 2000 
1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


 LIGHT
LIGHT 6
                            6Explosive Magician
- ATK: 
- 2500 
- DEF: 
- 1800 
1 Tuner + 1+ non-Tuner Spellcaster monsters You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.


 WIND
WIND 5
                            5Hi-Speedroid Hagoita
- ATK: 
- 2000 
- DEF: 
- 1000 
1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


 WIND
WIND 6
                            6Hi-Speedroid Kendama
- ATK: 
- 2200 
- DEF: 
- 1600 
1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.


 WIND
WIND 4
                            4Hi-Speedroid Puzzle
- ATK: 
- 1300 
- DEF: 
- 1600 
1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.


 DARK
DARK 2
                            2Altergeist Fifinellag
- ATK: 
- 0 
- DEF: 
- 1000 
Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag".


 EARTH
EARTH 4
                            4Masked Chameleon
- ATK: 
- 1600 
- DEF: 
- 1100 
Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.


 WIND
WIND 3
                            3Speedroid Den-Den Daiko Duke
- ATK: 
- 1000 
- DEF: 
- 1000 
You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.


 WIND
WIND 1
                            1Speedroid Red-Eyed Dice
- ATK: 
- 100 
- DEF: 
- 100 
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.


 EARTH
EARTH 3
                            3Transcicada
- ATK: 
- 800 
- DEF: 
- 1000 
If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.


 Spell
Spell Field
                        FieldChorus of Sanctuary
Increase the DEF of all Defense Position monsters by 500 points.


 Spell
Spell Normal
                        NormalEvil Eye Awakening
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.


 Spell
Spell Quick
                        QuickEvil Eye Confrontation
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.


 Spell
Spell Field
                        FieldEvil Eye Domain - Pareidolia
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


 Spell
Spell Equip
                        EquipEvil Eye of Gorgoneio
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


 Spell
Spell Equip
                        EquipEvil Eye of Selene
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


 Spell
Spell Normal
                        NormalEvil Eye Reemergence
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.


 Spell
Spell Continuous
                        ContinuousEvil Eye Repose
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.


 Spell
Spell Normal
                        NormalFairy of the Spring
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.


 Spell
Spell Normal
                        NormalHi-Speed Re-Level
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.


 Spell
Spell Continuous
                        ContinuousPredaponics
Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.


 Spell
Spell Normal
                        NormalPredapractice
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.


 Spell
Spell Equip
                        EquipPredapruning
Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.


 Spell
Spell Normal
                        NormalSpeed Recovery
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.


 Spell
Spell Normal
                        NormalSpell Calling
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.


 Spell
Spell Normal
                        NormalSpellbook Library of the Heliosphere
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.


 Spell
Spell Quick
                        QuickSpellbook of Wisdom
Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn.


 Spell
Spell Continuous
                        ContinuousSpiritual Forest
Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.


 Spell
Spell Normal
                        NormalSummoning Swarm
Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.


 Spell
Spell Normal
                        NormalWitchcrafter Collaboration
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.


 Spell
Spell Normal
                        NormalWitchcrafter Holiday
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


 Spell
Spell Quick
                        QuickWitchcrafter Unveiling
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.


 Trap
Trap Normal
                        NormalAltergeist Camouflage
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


 Trap
Trap Continuous
                        ContinuousAltergeist Emulatelf
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects.


 Trap
Trap Counter
                        CounterAnti-Spell
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.


 Trap
Trap Normal
                        NormalChain Hole
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.


 Trap
Trap Normal
                        NormalDice Roll Battle
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.


 Trap
Trap Normal
                        NormalEvil Eye Defeat
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


 Trap
Trap Continuous
                        ContinuousPredaplanet
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.


 Trap
Trap Normal
                        NormalSpell Reclamation
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
 
                        





























































































